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Designed for performance, fast iteration, scalability

We are in the era of vast and dynamic open world games, inherently hard to generate, populate, and iterate on. Shader World plugin offers a framework combining both procedural and artist driven solutions to make it fun, exiting, and fast.

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All-In-One.

With Shader World plugin you are getting a fully GPU-accelerated framework, from world generation to asset spawning, scalable from smartphone to high-end PC.

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  • Trusted

    5 Star Rated Product

    Shader World introduced intuitive GPU-accelerated world creation in the Unreal Engine marketplace ecosystem, the response has been phenomenal.

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Features

    • Multiple way to craft your world

      Node based generation via
      material functions

    • Modern Virtual HeightField

      GPU-Based Geometry Clipmap,
      replace need for Tessellation

    • GPU-Based Procedural Foliage System

      Spawn anything : vegetation as well as any actor. Easily constrained by world Biomes and density mapping.

    • Multi Biomes landscape Material

      Full triplanar landscape material, with several performance/quality tradeoffs options.

    • Portability

      Compatibility ranges from smartphone to high-end PC.

    • Blueprint Brush System

      Create your own tools to edit and write data into the terrain as you want.
      Heightmap Brush provided

    • Landscape Data Layer System

      Compute and store at runtime information alongside your terrain: Biom ID, Ground material ID, Slope material ID, humidity, temperature, curvature...

    • Dual Rendering Mode: Runtime&Cache

      Use runtime mode for instant feedback or rendering dynamic world such as oceans. Cache mode for updating the terrain only when necessary.

    • Import your Data

      Includes a 16Bits Heightmap importer blueprint tool (RAW/PNG).

    • Fully integrated in Unreal Engine

      Built by professional and frequently updated following latest Unreal Engine developments.

Any Question?

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